Saturday, October 19, 2013
3rd and 4th scenes
I really took advantage of using multiple scenes in my animation. I had 4 different scenes and each one I tried to use a new camera angle to really explore different ways to make the scene. For my third scene I made an aerial view. I drew a bat using graphics and movie clips and I set it to tween on a path across the scene. I also added leaves set to a guide to add some more movement to the scene since both the character and the background were staying still during this scene. In my last scene I zoomed in very close to a front view of my character and moved the camera from the feet all the way to the head.
Fixing my character
Since I decided to go with a headless horseman/sleepy hollow type theme, I took my old character and made some changes to it. I erased the head and also added a cape. I went into the walk cycle and added the cape in a new layer in order for it to move with the character. On every keyframe where there was a change in the walk cycle I added a new keyframe to the cape. I drew each cape in a different form at each keyframe to make it look like it was flowing as the character walked through the scene. I also added another layer to add color to the character.
Continuing animation 2
While working on my animation I tried to use some of the things that we learned in class. I really wanted to try and use the parallax illusion when I zoomed in my scene. I made the hills in the background more transparent which made them a little darker than the hills in the middle ground. I also finally fixed the walk cycle and the still walk cycle. Lining up the character was giving me a lot of trouble for some reason. I tried using the info box to line them up with the x and y coordinates which helped a little.
Friday, October 4, 2013
2nd Animation
In starting my 2nd animation I am trying to fix all of the little things that were causing my problems in my first animation. My walk cycle still was not running perfectly smooth. I figured out that the back foot of my character was actually moving backward in one frame which caused it to skip and look like his foot wasn't moving forward. After fixing that it looked much better. I was also having trouble with the still cycle because of that same reason. I thought I had fixed it but it still looked weird, so then i figured out it was half still but then it took one step. I used a ruler to line up the middle of the body on all of the frames in order to keep the character in one position. My plans for my animation include my headless horseman character walking through the forest. Then the scene will change and the camera will pan into the forest where it will become more dense with trees. He will find a pumpkin there that he will plan on using for a head. The scene and camera angle will change again to a birds eye view as a bat picks up the pumpkin and drops it on his head.
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